;------------------------------------------------------------------------------------------------
[wpn_hk417]:identity_immunities,weapon_probability,default_weapon_params,wpn_hk417_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\sig550"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_hk417

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 6
inv_grid_x                               = 59
inv_grid_y                               = 72
inv_name                                 = st_wpn_hk417
inv_name_short                           = st_wpn_hk417
description                              = st_wpn_hk417_descr

kind                                     = w_rifle
inv_weight                               = 4.2
cost                                     = 35000
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_hk417_hud
visual                                   = dynamics\weapons\wpn_hk417\wpn_hk417.ogf
position                                 = -0.026, -0.130, 0.0
orientation                              = 0.0, 0.0, 0.0
fire_point                               = 0.000000, 0.137000, 0.649000
fire_point2                              = 0.0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point                              = -0.020000,0.167000,0.082000
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\762x51

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_sig550
upgr_icon_x                              = 1450
upgr_icon_y                              = 1200
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed                             = 20
ammo_mag_size                            = 20
startup_ammo                             = 90

scopes                                   = acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_nato
silencer_status                          = 2
silencer_x                               = 260
silencer_y                               = 8
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 2
grenade_launcher_x                       = 135
grenade_launcher_y                       = 22
launch_speed                             = 0

hit_impulse                              = 37
hit_power                                = 0.76, 0.76, 0.76, 0.76
hit_type                                 = fire_wound
fire_distance                            = 500
bullet_speed                             = 817
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 7.25
fire_dispersion_base                     = 0.2
fire_dispersion_condition_factor         = 0.001
inertion_origin_aim_offset               = -0.03
inertion_origin_offset                   = -0.05
inertion_tendto_aim_speed                = 8
inertion_tendto_speed                    = 5

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.6
misfire_start_prob                       = 0.003
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.045

condition_queue_shot_dec                 = 0.0011
condition_shot_dec                       = 0.0010

cam_return                               = 0
cam_relax_speed                          = 5
cam_dispersion                           = 4.2
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.85
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.5
zoom_cam_relax_speed                     = 5
zoom_cam_dispersion                      = 3.0
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 1.1
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.3

PDM_disp_accel_factor                    = 2.0
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.0

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 30
max_radius                               = 100
hit_probability_gd_novice                = 0.80
hit_probability_gd_stalker               = 0.80
hit_probability_gd_veteran               = 0.80
hit_probability_gd_master                = 0.80

kill_msg_x                               = 80
kill_msg_y                               = 59
kill_msg_width                           = 87
kill_msg_height                          = 24


[wpn_hk417_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_hk417\wpn_hk417_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0.0, 0.0, 0.0
item_orientation                         = 0.0, 0.0, 0.0

hands_position                           = -0.044000, -0.191999, 0.135500
hands_position_16x9                      = -0.044000, -0.191999, 0.135500
hands_orientation                        = 0.549999, 2.399999, 0.1499993
hands_orientation_16x9                   = 0.549999, 2.399999, 0.1499993

aim_hud_offset_pos                       = -0.108200, 0.061300, -0.25
aim_hud_offset_pos_16x9                  = -0.108200, 0.061300, -0.25
aim_hud_offset_rot                       = 0.040040, 0.009700, -0.012504
aim_hud_offset_rot_16x9                  = 0.040040, 0.009700, -0.012504

gl_hud_offset_pos                        = -0.113600, -0.083000, -0.15
gl_hud_offset_pos_16x9                   = -0.113600, -0.083000, -0.15
gl_hud_offset_rot                        = -0.107700, 0.014100, 0.000000
gl_hud_offset_rot_16x9                   = -0.107700, 0.014100, 0.000000

anm_hide                                 = lancew_hk417_holster
anm_hide_g                               = lancew_hk417_holster_g, idle_g
anm_hide_w_gl                            = lancew_hk417_holster_w_gl
anm_idle                                 = lancew_hk417_idle
anm_idle_aim                             = lancew_hk417_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_hk417_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_hk417_moving, idle, 0.7
anm_idle_g                               = lancew_hk417_idle_g, idle_g
anm_idle_g_aim                           = lancew_hk417_idle_aim_g, idle_g
anm_idle_moving                          = lancew_hk417_moving
anm_idle_moving_crouch_g_aim             = lancew_hk417_moving_g, idle_g, 0.7
anm_idle_moving_crouch_w_gl_aim          = lancew_hk417_moving_w_gl, idle, 0.7
anm_idle_moving_g                        = lancew_hk417_moving_g, idle_g
anm_idle_moving_g_aim                    = lancew_hk417_moving_g, idle_g, 0.75
anm_idle_moving_w_gl                     = lancew_hk417_moving_w_gl
anm_idle_moving_w_gl_aim                 = lancew_hk417_moving_w_gl, idle, 0.75
anm_idle_sprint                          = lancew_hk417_sprint
anm_idle_sprint_g                        = lancew_hk417_sprint_g, idle_g
anm_idle_sprint_w_gl                     = lancew_hk417_sprint_w_gl
anm_idle_w_gl                            = lancew_hk417_idle_w_gl
anm_idle_w_gl_aim                        = lancew_hk417_idle_aim_w_gl, idle_aim
anm_reload                               = lancew_hk417_reload, reload
anm_reload_g                             = lancew_hk417_reload_g, reload_g
anm_reload_w_gl                          = lancew_hk417_reload_w_gl, reload
anm_shots                                = lancew_hk417_shoot, shoot
anm_shots_g                              = lancew_hk417_shoot_g, shoot_g
anm_shots_w_gl                           = lancew_hk417_shoot_w_gl, shoot
anm_show                                 = lancew_hk417_draw
anm_show_g                               = lancew_hk417_draw_g, idle_g
anm_show_w_gl                            = lancew_hk417_draw_w_gl
anm_switch                               = lancew_hk417_switch_off, switch_off
anm_switch_g                             = lancew_hk417_switch_on, switch_on

shell_bone                               = wpn_body
shell_dir                                = 0.0, 1.0, 0.0
shell_point                              = 0.028, 0.078, 0.113

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0.0, 0.074259, 0.795394
fire_point2                              = 0.0, -0.009, 0.601

;------------------------------------------------------------------------------------------------
[wpn_hk417_acog]:wpn_hk417
1icon_layer                              = acog
1icon_layer_x                            = 70
1icon_layer_y                            = -5

inv_weight                               = 4.55

hud                                      = wpn_hk417_acog_hud
visual                                   = dynamics\weapons\wpn_hk417\wpn_hk417_acog

scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_hk417_acog_hud]:wpn_hk417_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_hk417\wpn_hk417_acog_hud.ogf

aim_hud_offset_pos                       = -0.1078,0.043,-0.35
aim_hud_offset_pos_16x9                  = -0.1078,0.043,-0.35
aim_hud_offset_rot                       = 0.03954,0.009,-0.012504
aim_hud_offset_rot_16x9                  = 0.03954,0.009,-0.012504

;------------------------------------------------------------------------------------------------
[wpn_hk417_eot]:wpn_hk417
1icon_layer                              = eot
1icon_layer_x                            = 70
1icon_layer_y                            = 0

inv_weight                               = 4.5

hud                                      = wpn_hk417_eot_hud
visual                                   = dynamics\weapons\wpn_hk417\wpn_hk417_eotech


[wpn_hk417_eot_hud]:wpn_hk417_hud
item_visual                              = anomaly_weapons\wpn_hk417\wpn_hk417_eotech_hud.ogf

aim_hud_offset_pos                       = -0.1072, 0.0503, -0.15
aim_hud_offset_pos_16x9                  = -0.1072, 0.0503, -0.15
aim_hud_offset_rot                       = 0.04664, 0.0073, -0.005404
aim_hud_offset_rot_16x9                  = 0.04664, 0.0073, -0.005404

